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For years, Captchas have been keeping data safe from bots and frustrating humans with their persnickety skill tests.

And as frustrating as those digital bouncers are, we eventually do select all the traffic lights and get past the door.

Until now, that is!

Someone developed a Captcha that’s really just the classic video game Doom.

The goal is to kill at least three monsters on “Nightmare” difficulty, which is the hardest setting in the game.

No computer could do that … right?

It’s a WebAssembly application, but it was made via a human language, prompt-driven web development tool called v0 that’s part of a suite of features offered as part of Vercel, a cloud-based developer tool service, of which [Guillermo] Rauch is the CEO. You can see the LLM bot chat history with the series of prompts that produced this CAPTCHA game on the v0 website.

There’s probably no chance this will ever be used to seriously protect a website, since it’s not secure. Further, since Microsoft bought Bethesda, which owns Doom, they’d sue the pants off anyone trying to violate their copyright.

Still, using video games is an intriguing idea for future captchas — not to mention way more fun than trying to sort out those crazy letters.

It would at least give you an excuse to play games at work, anyway.


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